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![Flytampa Boston V3 Fsx Free Flytampa Boston V3 Fsx Free](/uploads/1/2/6/6/126603952/726280747.jpg)
The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.
Each version is sold for US$ 15.00
Each version is sold for US$ 15.00
I've been waiting for Boston in FSX for awhile. ($1344-$1092 after distribution costs) Distribution, even electronic (download) isn't free.
Current Version: 1.3.1 for FS2004 and 1.4.2 for FSX
Publication Date (1.4.2): 2013.06.10
Download free upgrade to v1.3.1 or v1.4.2 here.
Publication Date (1.4.2): 2013.06.10
Download free upgrade to v1.3.1 or v1.4.2 here.
BluePrint’s rendition of KBOS is by far the most accurate and detailed ever produced for the Microsoft flight simulator. As usual, special attention was paid to the terminal complex. Our scenery includes all four terminals, the control tower, the parking structures and all major general aviation facilities. A few landmarks in the airport’s immediate vicinity were also included for the sake of increasing realism during air and taxi operations. As usual, high-resolution textures were used in all major buildings including transparency and reflection effects in the FSX version.
A high-resolution terrain elevation mesh is included as an option in the FS2004 version. This feature was not needed in the FSX version as the highest resolution mesh was already used in the Boston area by default. Customized high-resolution terrain texturing displaying seasonal changes was used in both versions of the scenery. The texture-replacement area in the FS2004 version is nearly four times larger than that covered in the FSX version in order to ensure optimum bending with the complex coastline depicted in the surrounding default terrain.
Special attention was paid to the accuracy of the field’s layout including all six runways as well as taxiways and ramps. A few new and improved models are used for some of the most important auxiliary equipment located around the field including approach lighting (both horizontal and vertical guidance), VOR beacon, and runway hold-short warning lights.
As in previous sceneries, three levels of detail have been implemented in order to provide options suitable to older computer systems. A detailed description of this feature is provided below.
Unfortunately, the tricky coastal geography surrounding BOS and the proximity of the runways to the water posed a new challenge to our ability to match terrain elevation and terrain texturing despite using the latest and most accurate data available to the public via NASA and the USGS. While disappointed by the obvious terrain discrepancies clearly visible at various points along the coast line, we decided to avoid fake modifications to the satellite image used as ground texture. It is worth noting that the discrepancies are due primarily to the resolution of the terrain mesh that can be handled by the simulator at this time rather than the terrain texturing itself. Nonetheless, we are extremely proud to offer a scenery add-on that will undoubtedly capture the imagination of the great majority of computer pilots.
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